Philosophy

Mission

Entertainment in Real Life

Making everyday more enjoyable and wonderful through entertainment

What if we can make someone's ordinary tomorrow more exciting and thrilling by providing our entertainment.
What if our entertainment can create an opportunity for someone to step forward.

Since the day we were founded in a tiny apartment, this has been our motto and it kept us moving forward.

We will create a world full of hope and vitality by making ordinary life wonderful with our entertainment.

Vision

Delivering "New Experiences" with the latest technology and creative ideas

We have been continuously delivering "New Experiences" using the latest technologies and creative ideas.

The world's first location-based game "Colony Life" utilizing GPS, the first full-scaled quiz based RPG "Quiz RPG: The World of Mystic Wiz" for smart devices, and full-scaled action RPG "Shironeko Project" which can be played with a single finger are some examples.

We will continue to pursue "New Experience" with the latest technology and our creative ideas to make people's daily lives more enjoyable and wonderful.

Principles

Try

We will continue to try achieving innovation using the latest technologies and creative ideas without fearing failure and making necessary changes.

Value

We will create new entertainment and new values with our creative ideas. We will pursue customer's value and will not easily compromise to achieve it.

Believe

Many difficulties come with the creation of new experiences. We will face those difficulties properly and overcome them by believing in oneself and the team.

Icons Symbolizing Our Philosophy

コロプラのミッションである「Entertainment in Real Life」を表すアイコン

Icons representing COLOPL's mission, "Entertainment in Real Life."
Each icon, in their unique form, represents the New Experiences that COLOPL has created.

Kuma

Connecting Digital to Reality

With the spread of AirH" phones, the world's first location-based game, "Colony Life", was born thanks to innovations of location information data retrieval, gamification of that data, and the establishment of an environment with unlimited data usage.
This marked the starting point of COLOPL and the origin of the concepts of "Entertainment in Real Life."

*The world's first is based on our own research.
*AirH"(AIR-EDGE: flat-rate plan) is a registered trademark of KDDI Pocket (currently known as Ymobile Corporation.)

コロニーな生活
スキマクマのアイコン

Sukima Kuma

Mass Production of Casual Games

A large number of casual games were released using Unity, which was rarely adopted by other companies at the time. All of these games were launched under the brand "Kuma the Bear," accelerating the trend of hyper-casual games.

一瞬のスキマ Kuma the Bear
黒猫クマのアイコン

Kuroneko Kuma

Truly Immersive 3D Mobile Gaming

At the time when 3D in mobile games were rare, "Quiz RPG: The World of Mystic Wiz" introduced full-scale 3D, playing a leading role in significantly raising the industry's visual quality standards.

  • Additionally, its mass-appeal theme of quizzes helped it spread widely among users.

*"Quiz RPG: The World of Mystic Wiz" is a translation of Japanese version known as "Quiz RPG: The Wizard and the Black Cat's Wiz"

クイズRPG 魔法使いと黒猫のウィズ
白猫クマのアイコン

Shironeko Kuma

One-Finger Action Gaming

An innovative UI that allowed control with just one finger was introduced to mobile games, when all other mobile games were often referred to as "tap games" in Japan. This made it known to the world that full-scale 3D action games could be comfortably played by anyone on mobile devices.

*"Tap games" also known as "Pochi-Pochi Games (Tap Games)" in Japan are games where each control is done by a single tap.

白猫プロジェクト
バトガクマのアイコン

Battle Girl Kuma

Rich Character Expression on Mobile Devices

In pursuit of more captivating character expression, "Battle Girl High School" implemented Live2D character animation for the first time on mobile devices, as well as responsive reactions to player input. This laid the foundation for the future expression of mobile anime-style games.

*Live2D is a technology developed by Live2D Inc. that allows 2D static images to be animated in a three-dimensional way, as well as being the name of the software used.
*The claim of being the first on mobile is based on our own research.

バトルガール ハイスクール アリス・ギア・アイギス
スポーツクマのアイコン

Sports Kuma

Mobile's First Real-Time PVP

For the first time, real-time PVP on mobile devices was incorporated using UDP-based communication. This enabled fast real-time matches over 4G networks.

*UDP (User Datagram Protocol) is a communication protocol that sends data without establishing a connection with the recipient.
*PVP stands for Player vs Player in gaming terminology.
*The claim of being the first on mobile is based on our own research.

白猫テニス プロ野球バーサス
VRクマのアイコン

VR Kuma

Challenging the VR Realm

COLOPL eagerly embraces any opportunity to create "new experiences," regardless of device or platform. We were among the first to dive into the VR field, generating numerous patents through various game ideas utilizing cutting-edge technologies. This led to our later initiatives in XR, such as "You-Gen" and WEBmetaverse.

*VR (Virtual Reality) is a technology that creates an artificial virtual world, which can be experienced through specialized equipment.
*XR (Extended Reality) is a collective term for technologies that merge the real world with virtual worlds, including VR (Virtual Reality), AR (Augmented Reality), MR (Mixed Reality), and SR (Substitute Reality).

TITAN SLAYER TITAN SLAYER2
ユージェネクマのアイコン

YouGene Kuma

Real-Time Interaction with Characters

Through technology that enables low-latency communication with large numbers of people, we created an experience where players can communicate in real-time with the characters while playing the game together. As a fusion of "Live" and "Game," this introduced a new way of interacting with game characters through "LPG (Live Playing Game)."

ユージェネライブ
クリプトクマのアイコン

Crypto Kuma

Aiming for Sustainable Play-to-Earn

A blockchain game that introduced a new concept called "Proof of Gaming," inspired by Bitcoin's "Proof of Work." By creating value for digital gemstones through gameplay, the game aims to achieve "Sustainable Play to Earn."

*Proof of Work (PoW) is one of the consensus algorithms used in cryptocurrency mining. The process of calculating and verifying cryptocurrency data transactions, as in Bitcoin, on the blockchain is called "mining." The actors who perform this task are called "miners," and the consensus on the accuracy of the data achieved through mining by the miners is referred to as PoW (Proof of Work). Through gameplay, we aim to generate value for digital gemstones in the virtual world, with the goal of achieving "Sustainable Play to Earn."
*Play to Earn refers to a concept where players earn by playing, establishing a system where players can make money through games by combining blockchain technology and cryptocurrency.

Brilliantcrypto
???クマのアイコン

??? Kuma

What Does the Future Hold?

COLOPL will continue to create new experiences that make the user's everyday lives more extraordinary and enjoyable. Along with the creation of these new experiences, the number of Kumas will continue to grow.