Investor Relations

Management Policy

CEO Message

コロプラは挑戦の手を緩めず常に「その先」を目指して進み続け、さらなる成長へ邁進します。代表取締役社長 馬場功淳

I would like to take this opportunity to thank all of our shareholders and investors for their support.

COLOPL, founded in October 2008, had its beginnings in the development of the location-based game "Colony Life". COLOPL has subsequently created new opportunities for "venturing outside" and new value that energizes local communities and all of Japan through unique initiatives, such as engaging in O2O*1 business in partnership with real-world businesses with location-based games as the linchpin and providing COLOPL, the world's first platform specifically for location-based games.

In September 2011, the dawn of the smartphone era, we foresaw that smartphones would become prevalent and made the bold move of allocating all new development resources to smartphone applications. During the four years, we have developed and provided a number of smartphone app titles. In so doing, we have acquired expertise such as the technological competence to meet user needs, operating capabilities that enable people to play apps for long periods of time, and a marketing approach to expand the user base, and I believe that we have established competitive advantage unique to COLOPL. From the 2012 releases of "Treasure Detective" and "Pro Baseball PRIDE" to the successive releases of such games as "Quiz RPG: The World of Mystic Wiz" and "White Cat Project", the evolution of the Company's mobile games has steadily continued. In the first half 2016, the existing titles (e.g; "White Cat Project", "Quiz RPG: The World of Mystic Wiz") showed continued great performance, and the second half 2016, the new title "White Cat Tennis" started strongly. As a result, we achieved the record high sales of ¥84.7 billion and operating profit of ¥31.8 billion in the year ended September 30, 2016.

Game development is expected to become increasingly difficult because of factors such as further terminal performance enhancements and the high level of quality demanded by users. However, COLOPL will remain tightly focused on providing new titles by leveraging the experience and expertise in smartphone game development and operation we have cultivated heretofore. Moreover, focused on the evolution of the device, we are beginning to offer contents for VR (Virtual Reality) devices as one of the strategies. We are planning to offer new contents such as the game applications and the 360 degrees movie never before.

Going forward, we will continue to forge ahead with a focus on entertainment in order to please all of our stakeholders and be a company that contributes to society.

I ask your continued understanding and support in the years ahead.

*1 O2O: Abbreviation of Online-to-Offline, a strategy for drawing customers from the Internet to physical stores

December 2016
Naruatsu Baba
President and CEO